Help with a simple AI

Hey guys I have made a simple waypoint function but I am having a bit of trouble. What I want it to do is this:

locate closest waypoint, go to it, if it reaches it, search again without including the one its currently on.

As you can see in the code below: (distanceToWayPoints[closest] < totalDistance) that block of code has to be changed

void WayPoint()
{

// total distance

int totalDistance = 10;

// goes through all the waypoints
for (int nStart = 0; nStart < MaxNoOfWPs; nStart++)
{
    // calculates all the distances from the monster to each waypoint
    distanceToWayPoints[nStart] = Vector3.Distance(everyWayPointInLevel[nStart].transform.position, transform.position);

    // if its the closest waypoint than have it be the target
    if (distanceToWayPoints[nStart] < distanceToWayPoints[closest])
    {
        closest = nStart;
        target = everyWayPointInLevel[closest].transform.position;

        //used as temp to know which one was the last wp
        lastWayPoint = everyWayPointInLevel[closest].transform.position;
    }

    // if the enemy gets close enough to the waypoint, trigger this = 
    if (distanceToWayPoints[closest] < totalDistance)
    {
        // THIS HAS TO BE CHANGED
        // so that instead of placing the wp at 0,0,0
        // it makes it not calculate the wp in the search
        everyWayPointInLevel[closest].transform.position = new Vector3(0,0,0);

    }
}
// animation
animation.CrossFade("walk");
// speed
speed = walkingSpeed;

}

I would set a new variable ‘current’ to the current waypoint’s index, and have your loop avoid checking it if (current != nStart) or something like that.

I had to tweak it a bit, but adding the variable helped out a lot, Thank you both!