Help with Addressables in WebGL

Hi!
I’m trying to use addressables with WebGL but can’t get it to work. The following code works when I export for Windows but I need it to work in WebGL. What do I need to change in this code to make it work in WebGL?

 void Start()
    {

        Addressables.InitializeAsync().Completed += test;
    }

    private void test(AsyncOperationHandle<IResourceLocator> obj)
    {

        LoadFolder<TextAsset>();
      
    }

    public void LoadFolder<T>() where T : TextAsset
    {
        TextTot = new List<TextAsset>();
        string label = "texts";
            

        Addressables.LoadAssetsAsync<T>(label, null).Completed += objects =>
        {
           
            foreach (var go in objects.Result)
            {
               
                CardsTot.Add(go);
            }
      
        };

    }

Thanks!

What is the problem? Errors?

Hello,

Were you able to figure this out? What was your problem? My issue is that it never ‘Completes’ in the WebGL build. Please update what you did!

Thanks,
crafTDev

Having the same issue.
Help anyone.