Hello all.
I’m making a 2D top down shooter. I have enemies that shoot at the player and I’m fine with coding this. For the record I’m using this to code the instantiation of the enemy weapons fire.
Vector3 FirePos = Camera.main.WorldToScreenPoint(transform.position);
Vector3 FireDir = Input.mousePosition - FirePos;
float angle = Mathf.Atan2(FireDir.y, FireDir.x) * Mathf.Rad2Deg;
Laser_X_Instance = Instantiate(Laser_X, transform.position, Quaternion.AngleAxis(angle, Vector3.forward)) asRigidbody2D;
What I’m having trouble with is making them inaccurate.
How do you code the instantiate so that rather than have perfect aim, the enemies will shoot to a random angle that is within ±0.5 degrees of perfect aim? I have looked through the tutorials and forums but cannot find how to do this and I have to admit that I struggle with quaternion.
Can anybody please help me with this?