Hi guys,
My app just got rejected today for crashing on startup even though it worked fine on my test device.
I’m on the latest iOS yosemite and latest XCODE 6.something, whatever the latest one is.
Unity version 5.1.1f1
I attached the 3 crash logs apple supplied me with. I know these are c++ stack traces but i have no clue as to what the hell is going on, all i really know is unity.
Can anyone make sense of this?
I dont know whether it’s something i did bad or whether its a n IL2CPP issue.
I had numerous problems integrating some third party native social plugins, ie facebook, twitter, and google+
but I was able to get everything fixed in xcode by adding the proper frameworks and adding -fno-objc-arc to the source UnityAppController.mm
Basically the app ran perfectly on my test device, an iphone 5C
All plugins were updated to include ARM 64bit.
It’s been a nightmare for me and i thought i finally beat it but nope… ![]()
2234863–148952–Desktop.rar (40.9 KB)