So I’m trying to make a script that I can use when entering a trigger, then the animators in one array play a animations in another array respectively. So I enter the trigger and animator[0] player animation defined by a string[0], then animator[1] plays animation[1] and so on. I’m just not sure how to get this system to work, any help would be appreciated.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerAnimation : MonoBehaviour {
public GameObject[] anims;
public string[] animationToPlay;
private bool trigger;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (trigger == true)
{
for (int i = 0; i < anims.Length; i++)
{
}
}
}
private void OnTriggerEnter(Collider other)
{
trigger = true;
}
}