Hi All!
I’m trying to use AssetBundleManager to load a scene from a server , i uploaded the bundle Scene-Bundle (that we found in the example prject ) just for testing .
this is the Url : https://dzmoob.000webhostapp.com/Assetbundles/Windows/Windows
i comment out this line in the LoadScene.CS script : //
AssetBundleManager.SetDevelopmentAssetBundleServer();
and now i’m using
: //AssetBundleManager.SetSourceAssetBundleURL(“https://dzmoob.000webhostapp.com/Assetbundles/”)
but i got this error :
Failed downloading bundle Windows from https://dzmoob.000webhostapp.com/Assetbundles/Windows/Windows:
UnityEngine.Debug:LogError(Object)
AssetBundles.AssetBundleLoadAssetOperationFull:IsDone() (at Assets/AssetBundleManager/AssetBundleLoadOperation.cs:190)
AssetBundles.AssetBundleLoadOperation:MoveNext() (at Assets/AssetBundleManager/AssetBundleLoadOperation.cs:17)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Why i’m getting this error ? what i’m doing wrong here ? is it something to do with the hosting ? i’m just using this for test .
here’s my modified version of the script , i’m just using some UI .
Thank you all .
3269943–252572–LoadAssets.cs (3.13 KB)