Help with AssetBundleManager :" Failed downloading bundle Windows from... "

Hi All!

I’m trying to use AssetBundleManager to load a scene from a server , i uploaded the bundle Scene-Bundle (that we found in the example prject ) just for testing .
this is the Url : https://dzmoob.000webhostapp.com/Assetbundles/Windows/Windows
i comment out this line in the LoadScene.CS script : //

AssetBundleManager.SetDevelopmentAssetBundleServer();

and now i’m using

: //AssetBundleManager.SetSourceAssetBundleURL(“https://dzmoob.000webhostapp.com/Assetbundles/”)

but i got this error :
Failed downloading bundle Windows from https://dzmoob.000webhostapp.com/Assetbundles/Windows/Windows:
UnityEngine.Debug:LogError(Object)
AssetBundles.AssetBundleLoadAssetOperationFull:IsDone() (at Assets/AssetBundleManager/AssetBundleLoadOperation.cs:190)
AssetBundles.AssetBundleLoadOperation:MoveNext() (at Assets/AssetBundleManager/AssetBundleLoadOperation.cs:17)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Why i’m getting this error ? what i’m doing wrong here ? is it something to do with the hosting ? i’m just using this for test .

here’s my modified version of the script , i’m just using some UI .
Thank you all .

3269943–252572–LoadAssets.cs (3.13 KB)

it’s probably trying to download the assetbundle manifest, which is a bundle named after the current build target (in your case windows). The manifest is automatically generated by the assetbundle build pipe line, and will just be called Windows.

What it’s expecting to find is a root folder which corresponds to your build target (Windows), and in there the manifest which will also be called windows. So remove the nested ‘Windows’ folder, and upload all bundles including the manifest to the root ‘Windows’ folder.

I did just that , my new url and files https://dzmoob.000webhostapp.com/Assetbundles/Windows/
still the same error !

Anyone ?