I am new to Unity and trying to rotate an object. I found the example script (below) that indicates I should attach it to a GameObject. I tried to drag and drop the C# script to the object (Cube) but that generates an error, “Can’t add script behavior CallbackExecutor. The script needs to derive from MonoBehaviour.”
The object in question is Cube, the C# script is “Rotator” and the class name is “Rotator”, so how do you attach the script to a GameObject named Cube?
//Attach this script to a GameObject
//This example shows the difference between using Space.world and Space.self.
//Enable or disable the checkbox in the Inspector before starting (depending on if you want world or self)
//Press play to see the GameObject rotating appropriately. Press space to switch between world and self.
using UnityEngine;
public class Rotator : MonoBehaviour
{
float m_Speed;
bool m_WorldSpace;
void Start()
{
//Set the speed of the rotation
m_Speed = 20.0f;
//Start off in World.Space
m_WorldSpace = true;
//Rotate the GameObject a little at the start to show the difference between Space and Local
transform.Rotate(60, 0, 60);
}
void Update()
{
//Rotate the GameObject in World Space if in the m_WorldSpace state
if (m_WorldSpace)
transform.Rotate(Vector3.up * m_Speed * Time.deltaTime, Space.World);
//Otherwise, rotate the GameObject in local space
else
transform.Rotate(Vector3.up * m_Speed * Time.deltaTime, Space.Self);
//Press the Space button to switch between world and local space states
if (Input.GetKeyDown(KeyCode.Space))
{
//Make the current state switch to the other state
m_WorldSpace = !m_WorldSpace;
//Output the Current state to the console
Debug.Log("World Space : " + m_WorldSpace.ToString());
}
}
}