Hello, I am quite new to blender, not brand new but newish. And I have not understood the order of operations for saving and importing edited tree’s with transparent leaves and bark materials etc. I have saved a few tree’s/4 without armature (don’t know if that matters?), but don’t know if I bake all trees with textures etc, which I don’t want to do because I would like shadowing to occur and also at night I would not like sunlit trees etc.
So do i need armature? And what is the order of saving the materials, importing them, and applying them in unity. As I currently just get a grey tree with white pages in Unity?
Also, I have no idea as of yet, what to do with .obj objects I have, or character faces, in regard to rendering. How do I paint a face, differently to The standard model colour, or apply hair texture in blender? Then im,port it. If anyone knows where to find this out better, any help is appreciated.
I only ask because the current cookie or make human faces and bodies are a bit limited, also I have weapons etc. Is there a mapping grid program I need also?
I know its a lot to ask but hey, where else?
Thanks for reading.