Ive never used expand, encapsulate has always been sufficient for me, but it appears straightforward enough
You say nothing happened, but you dont appear (in the 7 lines) to have set up a bounds (with size and center) before expanding it http://docs.unity3d.com/Documentation/ScriptReference/Bounds.Bounds.html
Ah, so you have to define the struct itself first. I see. What other Unity native structs are there? Searching Struct in the search did nothing.
And thanks,
Perhaps you can way in. For someone who has never used bounds. By using bounds, is it the object’s collider that is scaled in an expand? The object’s transform itself? or is it something else going on behind the scenes?