i’m just wondering how can i break slowly once i pressed “j”? ![]()
here is my code…
var maxSpeed:float=100;
var reverseSpeed:float=30;
var acceleration:float=30;
var keyforward=“w”;
var keyleft=“a”;
var keyright=“d”;
var keyreverse=“s”;
var rotateSpeed= 1.0;
private var grounded:boolean;
private var curSpeed:float=0;
function Update () {
var controller : CharacterController = GetComponent(CharacterController);
var forward = transform.TransformDirection(Vector3.forward);
var up = transform.TransformDirection(Vector3.up);
if(Input.GetAxis(“Vertical”) > .1)
{
if(Input.GetKey(keyforward))
{
animation.CrossFade(“run”);
animation[“run”].wrapMode= WrapMode.Loop;
}
if(Input.GetKeyUp (keyforward))
{
animation.CrossFade (“idle”);
animation[“idle”].wrapMode = WrapMode.Once;
}
//THIS IS THE CODE THAT IM TRYING TO FIX FOR PRESSING “J”
if(Input.GetKey(“j”))
{
curSpeed=0;
}
//end
if(curSpeed < maxSpeed)
{
curSpeed += acceleration * Input.GetAxis (“Vertical”) * Time.deltaTime;
}else{
curSpeed = maxSpeed;
}
}
else if(Input.GetAxis(“Vertical”) < -.1)
{
curSpeed += acceleration * Input.GetAxis (“Vertical”) * Time.deltaTime;
if(curSpeed <= -reverseSpeed)
{
curSpeed = -reverseSpeed;
}
//reverse movement
if (Input.GetKey(keyreverse))
{
animation.CrossFade(“reverse”);
animation[“reverse”].wrapMode = WrapMode.Loop;
}
if(Input.GetKeyUp(keyreverse))
{
animation.CrossFade(“idle”);
animation[“idle”].wrapMode = WrapMode.Once;
}
}
var flags = controller.SimpleMove(forward*curSpeed);
if(flags CollisionFlags.CollidedBelow)
{
grounded = true;
}else{
grounded = false;
}
//left movement
transform.Rotate(0, Input.GetAxis (“Horizontal”) * rotateSpeed ,0);
if (Input.GetKey(keyleft) )
{
animation.CrossFade (“left”);
animation[“left”].wrapMode = WrapMode.Loop;
}
if(Input.GetKeyUp (keyleft))
{
animation.CrossFade (“idle”);
animation[“idle”].wrapMode = WrapMode.Once;
}
//right movement
if (Input.GetKey(keyright) )
{
animation.CrossFade (“right”);
animation[“right”].wrapMode = WrapMode.Loop;
}
if(Input.GetKeyUp (keyright))
{
animation.CrossFade (“idle”);
animation[“idle”].wrapMode = WrapMode.Once;
}
}