Help with bullet going in the dirrection fired from view of camera??

so here is my shooting script i have it set to shoot forward but im having a hard time getting it to move the direction the camera is facing/ even have it fire from the camera direction view.

var shotSound : AudioClip; // drag a shot sound here, if any
var bloodPrefab : GameObject; // drag the blood prefab here, if any
var sparksPrefab : GameObject; // drag the sparks prefab here, if any
var crosshair : Texture2D;

function Start () {

//Screen.showCursor = false;


function OnGUI () {

    GUI.DrawTexture(Rect(Screen.width/2 - 35,Screen.height/2 - 33,64,64), crosshair);


function Update () {
GetComponent.().RPC(“shoot”, RPCMode.All);

function shoot () {
if (shotSound) GetComponent.().PlayOneShot(shotSound); // play the shot sound
var hit: RaycastHit;
if (Physics.Raycast(transform.position, transform.forward, hit))
// prepare rotation to instantiate blood or sparks
var rot = Quaternion.FromToRotation(Vector3.up, hit.normal);
if (hit.transform.tag == “Player”){ // if enemy hit…
if (bloodPrefab) Instantiate(bloodPrefab, hit.point, rot); // make it bleed…
//hit.transform.SendMessage(“ApplyDamage”, 5, SendMessageOptions.DontRequireReceiver); // and consume its health
hit.transform.GetComponent.().RPC(“ApplyDamage”, RPCMode.All, 5);
} else { // otherwise emit sparks at the hit point
if (sparksPrefab) Instantiate(sparksPrefab, hit.point, rot);

thanks for any help in advance…

Ok look how i make my weapon aim system (that i use in my project):

if (Physics.Raycast(Eyes_Transform.position, transform.forward, hit, Ray_Lenth_Max)) // this ray shoot from character's "eyes" forward to get point where we need focus our weapon's fire.
  Focus_Point = hit.point;
  Focus_Point = Ray.GetPoint(Ray_Lenth_Max);
dir Vector3 = (Focus_Point - Hands_Transform.position);
if (Physics.Raycast(Hands_Transform.position, dir, hit_2, Range)) // this ray shoot from character's hands (position where weapon mounted) to focus point
  put here laser based weapon code

If you need ballistic shot just use “dir” as direction when you assign force to bullet.
Hope this is what you need for good aiming.