Help with bullet going in the dirrection fired from view of camera??

so here is my shooting script i have it set to shoot forward but im having a hard time getting it to move the direction the camera is facing/ even have it fire from the camera direction view.

var shotSound : AudioClip; // drag a shot sound here, if any
var bloodPrefab : GameObject; // drag the blood prefab here, if any
var sparksPrefab : GameObject; // drag the sparks prefab here, if any
var crosshair : Texture2D;

function Start () {

//Screen.showCursor = false;

}

function OnGUI () {

    GUI.DrawTexture(Rect(Screen.width/2 - 35,Screen.height/2 - 33,64,64), crosshair);

}

function Update () {
if(Input.GetMouseButtonDown(0)){
GetComponent.().RPC(“shoot”, RPCMode.All);
}
}

@RPC
function shoot () {
if (shotSound) GetComponent.().PlayOneShot(shotSound); // play the shot sound
var hit: RaycastHit;
if (Physics.Raycast(transform.position, transform.forward, hit))
{
// prepare rotation to instantiate blood or sparks
var rot = Quaternion.FromToRotation(Vector3.up, hit.normal);
if (hit.transform.tag == “Player”){ // if enemy hit…
if (bloodPrefab) Instantiate(bloodPrefab, hit.point, rot); // make it bleed…
//hit.transform.SendMessage(“ApplyDamage”, 5, SendMessageOptions.DontRequireReceiver); // and consume its health
hit.transform.GetComponent.().RPC(“ApplyDamage”, RPCMode.All, 5);
} else { // otherwise emit sparks at the hit point
if (sparksPrefab) Instantiate(sparksPrefab, hit.point, rot);
}
}
}

thanks for any help in advance…

Ok look how i make my weapon aim system (that i use in my project):

if (Physics.Raycast(Eyes_Transform.position, transform.forward, hit, Ray_Lenth_Max)) // this ray shoot from character's "eyes" forward to get point where we need focus our weapon's fire.
{
  Focus_Point = hit.point;
}
else
{
  Focus_Point = Ray.GetPoint(Ray_Lenth_Max);
}
//-------------------------------------------------------------------
dir Vector3 = (Focus_Point - Hands_Transform.position);
if (Physics.Raycast(Hands_Transform.position, dir, hit_2, Range)) // this ray shoot from character's hands (position where weapon mounted) to focus point
{
  put here laser based weapon code
}

If you need ballistic shot just use “dir” as direction when you assign force to bullet.
Hope this is what you need for good aiming.