A question regarding the camera and character rotation, included in the KCC guide, the one by Phillippe St-Amand (this one here: Kinematic Character Controller | Physics | Unity Asset Store ).
Currently, the rotation works by pointing your camera in a certain way, you point your character rotates. I wanted to know if there was a work around to this to have rotation operate in a more “Souls-Like” fashion, I.E. player inputs a direction command, and the in-game character rotates. (As done here: Create DARK SOULS in Unity ► EP. 1 Movement - YouTube )
I wanted to integrate this Kinematic Controller as the project I am working on is more movement based than your typical “Souls-Like” game or action RPG. I plan to implement flying, crouching and other resources included with the KCC.
Any help?
I would start with a basic tutorial to understand all the details of a “souls like” camera / controller setup.
Obviously as your other post notes, it lets you rotate when not locked on an enemy.
When moving, the camera tends to “Fall behind” the player.
Make an ultra cheese rotate and walk controller, slap it on a tall cube and get that working first.
Once you understand all the moving parts of a souls-like setup, it should be a small step to make it play nice with the KCC thing you mention above.
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Thanks man, that was really insightful and I plan to take such an approach, however, my question was more of how to unhook character rotation from the particular kinematic controller. If you have any ideas I’d really appreciate it.
I don’t get it, what stops you from simply unhooking the camera? That way it doesn’t rotate and remains static. You don’t need any ‘ideas’ to achieve this, you simply follow the logic of that code. You don’t know how to code at all do you?
If that’s the case, you either do what Kurt said, or go buy an asset that does exactly what you want. The best possible option is to learn what these solutions actually do, and modify their behavior. Nobody is going to wade through the code for you, that would immediately classify as work, not help.
Edit:
I mean, unless you’ve somehow pinpointed the exact place where this action is happening, and you just need a bit of a nudge to figure it out. But you still need to do at least that much.
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Also I could’ve sworn I saw this topic already, if you had a thread already, you could’ve bumped it. But ok.