Help with camera snap

So in my camera script I added a section where if the player pressed numpad 5, the camera will snap to a greater y axis, and on a 95 degree rotation. The problem is, it won’t work and I don’t know why. Please Help! P.S. Please excuse any bad math on my part in my script section, I did this late at night, but It would help if u could point it out if there is any.

Section of script which is dealing with this : Quaternion CameraRotSnap;

void Start()
{
    MovableObjScript = GameObject.Find("MoveObjectsController").GetComponent<PlayerMovableObjectsManager>();
}

void Update()
{

    float CameraPosSnapX = Camera.main.transform.position.x;
    float CameraPosSnapY = Camera.main.transform.position.y;
    float CameraPosSnapZ = Camera.main.transform.position.z;
    float CameraRotSnapX = Camera.main.transform.rotation.x;
    float CameraRotSnapZ = Camera.main.transform.rotation.z;

    if (Input.GetButtonDown("[5]"))
    {
        CameraPosSnapX = transform.position.x;
        CameraPosSnapY = transform.position.y + 10;
        CameraPosSnapZ = transform.position.z;
        CameraRotSnap =  Quaternion.Euler(CameraRotSnapX, 95, CameraRotSnapZ);
    }

Rest of script in case of conflict: using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraController : MonoBehaviour {

public float dragSpeed = 1f;
private Vector3 dragOrigin;
float MouseRotateSpeed = 3;
float SelectionBoxWidth;
float SelectionBoxHeight;
float SelectionBoxTop;
float SelectionBoxLeft;
Vector2 SelectionBoxStart;
Vector2 SelectionBoxFinish;
Vector3 SelectionBoxMouseDownPoint;
Vector3 SelectionBoxCurrentMousePos;
private PlayerMovableObjectsManager MovableObjScript;
Quaternion CameraRotSnap;

void Start()
{
    MovableObjScript = GameObject.Find("MoveObjectsController").GetComponent<PlayerMovableObjectsManager>();
}

void Update()
{

    float CameraPosSnapX = Camera.main.transform.position.x;
    float CameraPosSnapY = Camera.main.transform.position.y;
    float CameraPosSnapZ = Camera.main.transform.position.z;
    float CameraRotSnapX = Camera.main.transform.rotation.x;
    float CameraRotSnapZ = Camera.main.transform.rotation.z;

    if (Input.GetButtonDown("[5]"))
    {
        CameraPosSnapX = transform.position.x;
        CameraPosSnapY = transform.position.y + 10;
        CameraPosSnapZ = transform.position.z;
        CameraRotSnap =  Quaternion.Euler(CameraRotSnapX, 95, CameraRotSnapZ);
    }
     
    SelectionBoxCurrentMousePos = Input.mousePosition;

    if (Input.GetMouseButtonDown(1))
    {
        SelectionBoxMouseDownPoint = Input.mousePosition;
    }

    //GUI Vars
    SelectionBoxWidth = Camera.main.WorldToScreenPoint(SelectionBoxMouseDownPoint).x - Camera.main.WorldToScreenPoint(SelectionBoxCurrentMousePos).x;
    SelectionBoxHeight = Camera.main.WorldToScreenPoint(SelectionBoxMouseDownPoint).y - Camera.main.WorldToScreenPoint(SelectionBoxCurrentMousePos).y;
    SelectionBoxLeft = Input.mousePosition.x;
    SelectionBoxTop = (Screen.height - Input.mousePosition.y) - SelectionBoxHeight;

    //Other Mouse Stuff
    Vector3 pos = Camera.main.ScreenToViewportPoint(Input.mousePosition - dragOrigin);

    if (Input.GetMouseButton(1))
    {
        transform.RotateAround(transform.position, transform.right, -pos.y * MouseRotateSpeed);
        transform.RotateAround(transform.position, Vector3.up, pos.x * MouseRotateSpeed);
        //   transform.RotateAround(transform.position, transform.up, -pos.y * MouseRotateSpeed);
    }
    
    if (Input.GetAxis("Mouse ScrollWheel") > 0)
    {
        GetComponent<Transform>().position = new Vector3(transform.position.x, transform.position.y - .3f, transform.position.z + .2f);
       // transform.Rotate(-2, 0, 0);
    }

    if (Input.GetAxis("Mouse ScrollWheel") < 0)
    {
        GetComponent<Transform>().position = new Vector3(transform.position.x, transform.position.y + .3f, transform.position.z - .2f);
       // transform.Rotate(2, 0, 0);
    }

    if (Input.GetMouseButtonDown(0))
    {
        dragOrigin = Input.mousePosition;
        return;
    }

    if (!Input.GetMouseButton(0)) return;

    Vector3 move = new Vector3(pos.x * dragSpeed, 0, pos.y * dragSpeed);

    transform.Translate(move, Space.World);
}

void OnGUI()
{
    if (Input.GetMouseButton(2))
    {
        GUI.Box(new Rect(SelectionBoxLeft, SelectionBoxTop, SelectionBoxWidth, SelectionBoxHeight), "");
    }
}

}

If the second code section is your entire script then I think your problem is probably that you’re not using Camera(Pos|Rot)Snap anywhere. You need to assign your variables to cameraObj.transform.location and cameraObj.transform.rotation.