I’m trying to understand how to do it. But I can’t seem to wrap my head around it.
void Update()
{
if (Input.GetKeyDown(LeftArrow))
{
transform.rotate.z + 1;
}
}
I don’t get it.
I’m trying to understand how to do it. But I can’t seem to wrap my head around it.
void Update()
{
if (Input.GetKeyDown(LeftArrow))
{
transform.rotate.z + 1;
}
}
I don’t get it.
Keep in mind, this is a 2D game.
You want the key press to rotate as long as it’s held down? Use getKey()
Also you can’t change the z value directly, you need to use a new Vector and change that, or use Rotate()