Help with cinemachine and input system

Hi,
I am developing a third person parkour game with new input system and cinemachine. You can move with the right joystick and look around using right joystick(Cinemachine Input provider). For doing tricks I am using button with one modifier, you press R2 and move the right joystick in different directions for different tricks. But when I move the right joystick for a trick cinemachine rotates the camera.

Is a way to stop cinemachine to rotate the camera when other buttons are pressed.

Thank you in advance.

Hemanth

Hi
You could disable Cinemachine Input provider on your vcam when you press the modifier, and enable on release.

I tried it but Cimemachine still rotates the camera.

What version of Cinemachine?
In version 2.6.15 or 2.8.6, it should work. We had a bug in previous versions, where we were not tracking the enabled state correctly.