Hello Everyone I need a help clarifying workflow on how to build an Ios Game that was made in windows version of Unity,
Now the question is ;
Can I Make a game for IPad/Iphone on WIndows version of Unity , then build a game for Ipad /Iphone in Unity installed on windows operating system.
And then move the produced file/build onto Mac just to publish it.
I am really confused because lots of people claim you cant build an IOS game on windows … which I know its not true
because UDK does it perfectly well… I am just not familiar with Unity workflow on this subject.
(this is the way you could go about in UDK , you only need Mac to publish it, not to build it).
Or do I actually have to create a whole game in Mac version of Unity??? (which would be so disappointing)
-Or can I just get away with moving my finished Game(Folders) from windows platform onto Mac just to make a build?
I would appreciate reply from someone who actually works with Unity on Windows platform and has done this
before .
Also can anyone recommend a good tutorial on this subject .
Thank you so much in advance for your replies
Beri
Im using SOOMLA framework (for IAP) that requiers Google Play Services. I downloaded the Google Services SDK from the website, I configurer the bundle and the oauth2 client ID, I clicked on “Setup”, but when I try to build the project on xCode, it can find some Google dependencies… What should I do? Where should I place the Google SDK? Do I need to configure something on xCode or Unity?