Help with colliders / physics

Hi. I have a bunch of oildrums in my scene that I want to stack on each other… Like this:
1380511--70197--$oildrums.jpg

But when I press Play in Unity, all the oildrums fall to the ground (not colliding with each other but with the ground). I’ve applied a mesh collider on all of the drums and a Rigidbody.

I don’t want to use a box collider since I want the drums to roll down the street if in a slope or something… (Maybe that can be achieved anyways?)

Just make sure the colliders are not touching at all and use a mesh collider instead of a box collider.

Ive done so… Do the mesh collider need to be a little bigger than the actual mesh?

You shouldn’t use mesh colliders for moving objects. Use primitive colliders instead, or compound primitive colliders. A capsule collider combined with a box collider works well for barrels.

–Eric