An hour ago it was working fine, connecting on all my devices. Checked the server up time, its fine and running…
Checked the support logger and it says the following:
“[0.0] SupportLogger OnApplicationPause: False connected: no (client is null)”
What does “client is null” mean? Why am I having this problem now when it has been working flawlessly the last 4 months (last time Ive touched the connection code). Help please! And thanks in advance!
EDIT: Forgot to add, its a connection timeout, here are the logs:
"
Receiving failed. SocketException: ConnectionReset
UnityEngine.Debug:LogError(Object)
Photon.Realtime.LoadBalancingClient:smile:ebugReturn(DebugLevel, String) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2382)
"
“Cause: ServerTimeout”