first of all i dont really know what a fractal is … and im getting an error at line 20 , i dont know what to do. if your wondering what tutorial im following its from ‘catlikecoding.com’
The turorial does this:
new GameObject("Fractal Child").AddComponent<Fractal>().Initialize(this);
Which is a bit unclear. This is what it’s doing:
//Create a GameObject named Fractal Child
GameObject fractalChild = new GameObject("Fractal Child");
//Add a Fractal Component to the GameObject we just made
Fractal fractal = fractalChild.AddComponent<Fractal>();
//Call Initialize() on the Component we just added.
fractal.Initialize(this);
While you’re doing this:
new GameObject("Fractal Child").AddComponent<Fractal>();
AddComponent.<Fractal>.Initialize(this);
“AddComponent..Initialize(this)” is not valid code. It should be AddComponent().Initialize(this). And MonoBehaviour does not have a method named AddComponent. You have to use GameObject.AddComponent if you want to add a component to a GameObject.
1 Like
thank you.
Is a figure made out of a pattern that repeats itself infinitely at any scale, whenever you zoom-in or zoom-out.
1 Like
thank you

