Help with converting script

I’m converting the “Zig-Zag” approach from [here][1] to c# in Unity.

I’ve started the conversion, and it’s nearly working, but there are a couple things I’m not sure how to convert.

Here is my converted version:

	public GameObject[] tiles;

	void Start () {
		int[,] tileMap = new int[,] {
			{0, 1, 2, 3},
			{3, 2, 1, 0},
			{0, 0, 1, 1},
			{2, 2, 3, 3}
		};
		float offset_x;
		int tile_width = tiles[0].GetComponent<Sprite>().texture.width;
		int tile_height = tiles[0].GetComponent<Sprite>().texture.height;
		for (int i = 0; i < tileMap.Length; i++){
			if(i % 2 != 0){
				offset_x = tile_width / 2;
			}		else{
				offset_x = 0;
			}
			for (int j = 0; j < tileMap*.Length; j++){*

float x = (j * tile_width) + offset_x;
float y = i * tile_height / 2;
_ Instantiate(tiles[tileMap*[j]], new Vector3(x, y, 0), Quaternion.identity);_
_
}_
_
}_
_
}_
I need some help on the line for (int j = 0; j < tileMap<em>.size; j++){, I’m not sure what the c# equivalent is of tileMap_.size is in Java. I’m assuming that size would be Length, but I’m not sure on how to go about converting the array part tileMap*.

Thanks for any help!
EDIT:
I updated the code, as I realized there where some flaws from not fully understanding the source example
*[1]: 2d - Drawing Isometric game worlds - Stack Overflow

For a multidimensional array, which you use here, if your array is width by height, then Array.GetLength(0) is width and Array.GetLength(1) is height.

Multidimensional array: Jagged Arrays - C# Programming Guide | Microsoft Learn


The example you showed uses a jagged array which is an alternative to how you are currently doing. In that case you would just use Array*.Length.*
Array.Length Property (System) | Microsoft Learn
Jagged arrays: Jagged Arrays - C# Programming Guide | Microsoft Learn