Help with creating a 2D game similar to Phoenix Wright?

I’m creating a 2D game similar to a Phoenix Wright styled game for a class project, I’m studying to be a producer so my ‘engineer’ skills are limited. I was considering making it in flash, but maybe unity will make the process faster. My game is a conversation based game, in which pushing 1 of the 3 on-screen buttons leads to another conversation and so on.

The basis of what I need to be able to do is create one level of my game, I need to be able to show a Main Menu with 4-5 buttons, a Loading screen with custom facts, a character creation screen with numerous options, 2 different environments with 3 main NPCs.

Any and all help is much appreciated.

I think this thread should be in recruitment. The support thread is not for people looking for help to create a game. It is for technical support with specific issues.

This was in gossip but it got moved here…

Wright can be “easily” reproduced using textured planes and / or GUI calls.

You can use OnMouseDown to detect clicks on planes, or GUI.Button and friends to detect clicks in GUI.

I think you’ll have more luck with textured planes - they’re easier to arrange the way you’ll need for a Wright-like game.

You can change textures of objects at runtime so you only need a few “NPC planes”, a “background” plane, and a plane for the background of your dialogue. You can write text with a Text Mesh above the dialogue plane; same concept goes for buttons/customization.

Thanks! I’ll have to be reading a lot to get used to Unity, this will be my first venture into it!

I’d recommend starting with an official tutorial just to get the official look at things, then take a look at other tutorials if you’re looking for specifics.

Also, the Scripting Reference is your new bible. Enjoy! :slight_smile: