I’m creating a 2D game similar to a Phoenix Wright styled game for a class project, I’m studying to be a producer so my ‘engineer’ skills are limited. I was considering making it in flash, but maybe unity will make the process faster. My game is a conversation based game, in which pushing 1 of the 3 on-screen buttons leads to another conversation and so on.
The basis of what I need to be able to do is create one level of my game, I need to be able to show a Main Menu with 4-5 buttons, a Loading screen with custom facts, a character creation screen with numerous options, 2 different environments with 3 main NPCs.
I think this thread should be in recruitment. The support thread is not for people looking for help to create a game. It is for technical support with specific issues.
Wright can be “easily” reproduced using textured planes and / or GUI calls.
You can use OnMouseDown to detect clicks on planes, or GUI.Button and friends to detect clicks in GUI.
I think you’ll have more luck with textured planes - they’re easier to arrange the way you’ll need for a Wright-like game.
You can change textures of objects at runtime so you only need a few “NPC planes”, a “background” plane, and a plane for the background of your dialogue. You can write text with a Text Mesh above the dialogue plane; same concept goes for buttons/customization.
I’d recommend starting with an official tutorial just to get the official look at things, then take a look at other tutorials if you’re looking for specifics.