Help with creating arcade special effects.

Hi,

Can someone guide me how to create arcade special similar to the one’s created by Ryan Blanchard?

Have more than one particle system been used to create the blasts?

He probably uses sub-emitters for a lot of that. But really, for $20, you’ll help him out and save yourself a ton of time and you can learn from that code too. A small price to pay for something that valuable.