Help with custom transparent shader

I see this get asked a lot but a lot of the threads I found provide dead links.

I’ve done most of the detective work. I have an hair model that uses transparency and I want to turn culling off.

I have some code I found, which works well but I don’t know where to add the ‘Cull Off’ part.

Could someone help please ?

Thanks.

Shader "Custom/HairShader"   {
Properties {
    _Color ("Main Color", Color) = (1,1,1,1)
    _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
 
SubShader {

    Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
    LOD 200
 
CGPROGRAM
#pragma surface surf Lambert alpha

sampler2D _MainTex;
fixed4 _Color;
 
struct Input {
    float2 uv_MainTex;
};
 
void surf (Input IN, inout SurfaceOutput o) {
    fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
    o.Albedo = c.rgb;
    o.Alpha = c.a;
}
ENDCG
}


}


SubShader {
Cull Off
Tags { “Queue”=" Transparent" “IgnoreProjector”=" True" RenderType" = “Transparent” }