I see this get asked a lot but a lot of the threads I found provide dead links.
I’ve done most of the detective work. I have an hair model that uses transparency and I want to turn culling off.
I have some code I found, which works well but I don’t know where to add the ‘Cull Off’ part.
Could someone help please ?
Thanks.
Shader "Custom/HairShader" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 200
CGPROGRAM
#pragma surface surf Lambert alpha
sampler2D _MainTex;
fixed4 _Color;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
}