Help with dialog

I’m doing a tutorial scene, where i run DDsystem (D'Dialogue System | GUI Tools | Unity Asset Store) and plays all the dialogs, but when it’s over I need to go to another scene, how can i do that? I’m creating a SceneManager and LoadScene, but since the dialogs are a list, when i hit the Play, skip everything and plays the level, how can i control that?

You need to dig into that package and figure out where each of the conditions you are describing is happening, and what steps in the code cause them to happen, and this will hopefully lead you to a way of reasoning about how to get what you want to happen.

I recommend diagramming out the wireframe flow you want, and seeing where the above system lets you down, and then try to understand what decisions the above code makes to thwart your intended design.

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