Help With Dictionary

So I have this simple question:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class Break : MonoBehaviour
{
    public Grid gridd;
    public Tilemap tp;
    Dictionary<Vector3Int, int> clickedTile = new Dictionary<Vector3Int, int>();
    // Start is called before the first frame update
    void Start()
    {
       
    }

    // Update is called once per frame
    void Update()
    {
        Vector3Int currentCell = gridd.WorldToCell(transform.position);
        if(Input.GetMouseButtonDown(1))
        {
            if(tp.HasTile(currentCell))
            {
                Debug.Log(currentCell);
                clickedTile.Add(currentCell, 1);
                if (clickedTile.ContainsValue(1))
                {
                    // This is where I want to add 1 to the integer
                }
            }

        }
       
    }
  
}

How can I add 1 to the integer?

Well, while I cannot recommend to have a dictionary with a Vector3Int as the key indentifier you can still do it by using a predicate delegate as:

clickedTile.FirstOrDefault(i => i.x == currentCell.x && i.y == currentCell.y).Key

But to be honest you might wanna build a simple struct and use List then, e.g.

struct CoordinateToClickCount {
int X;
int Y;
int Count;
}

or otherwise check on how to use Vector3 keys here: