Hi Unity Community,
I’m working on a project that requires me to display hand-tracking data (position and rotation) from the Oculus Quest 3 in Unity. I want to visualize the joint data for the right hand in real time on a UI panel, but I’m having trouble accessing and displaying this data correctly.
Could anyone guide me on retrieving the joint position and rotation for the hand using the Oculus SDK in Unity? Any example code or pointers on properly displaying the hand tracking data in a UI panel would be very helpful!
Thanks in advance for your help!