Help with dynamic coroutine to update a class

Hello, I am creating a dynamic widget based on XML. Basically you open the widget of an author based on XML. In that string you have a tag which instantiates a prefab to display the gallery, which items on the XML are the type of the tag opened previously.
Up to this point everything works, but I have the following problem: the images of the gallery have to be downloaded from the internet, the path to each image is on the XML. But I can’t manage to update the image when it downloads, this is what I’ve got:

public class IItems
{
    public string itemID { get; private set; }
    public string itemType { get; private set; }
    public string title { get; private set; }
    public string imagePath { get; private set; }
    public Texture2D texture { get; private set; }

    public IItems(XmlNode node)
    {
        itemID = node.Attributes["ID"].Value;
        itemType = node.Attributes["Type"].Value;
        title = node["ObraTitle"].InnerText;
        imagePath = node["ImagePath"].InnerText;
    }

    public void UpdateInventoryUI(GameObject inventoryUI)
    {
        UITestScript.Instance.Run(GetImage(imagePath));

        Transform inventoryUITransform = inventoryUI.transform;

        Image itemBGPanel;
        Text itemTitleText;
        RawImage itemRawImage;

        itemBGPanel = inventoryUITransform.GetComponent<Image>();
        Transform itemBGPanelTransform = itemBGPanel.GetComponent<Transform>();
        itemTitleText = itemBGPanelTransform.Find("TitleText").GetComponent<Text>();
        itemTitleText.text = title;
        itemRawImage = itemBGPanelTransform.Find("ItemRawImage").GetComponent<RawImage>();

        itemRawImage.texture = texture;
//I NEED THIS TO BE THE IMAGE DOWNLOADED ON THE IENUMERATOR
    }

    IEnumerator GetImage(string path)
    {
        UnityWebRequest wwwImage = UnityWebRequestTexture.GetTexture(path);
        var operation = wwwImage.SendWebRequest();
        while (!wwwImage.isDone) //este codigo se va a loopear hasta que la textura se termine de descargar y va a traer la info de qu eesta haciendo unitywebrequest
        {
            var progress = operation.progress;

            UnityEngine.Debug.Log(progress);
            yield return null;//salto al otro frame para que vuelva a empezar si el www aun no es Done
        }
        yield return wwwImage;
        Texture2D image = ((DownloadHandlerTexture)wwwImage.downloadHandler).texture;
        if (wwwImage.isDone)
        {
            Rect rect = new Rect(0, 0, image.width, image.height);

            texture = image;
        }
    }

}

so I don’t exactly know how to update the raw image to the instantiated object :frowning: thank you!

Why not just move this code:

        itemRawImage = itemBGPanelTransform.Find("ItemRawImage").GetComponent<RawImage>();
        itemRawImage.texture = texture;

to the end of your coroutine?