Hi everyone, I’m trying to do an adventure game (metroidvania), with fixed camera angles, and the map is reaaaaally huge. I already heard about Application.LoadLevelAdditive
and occlusion culling
but I really don’t know how to handle with these and if they are optimized for HUGE things like my game map.
Hey Guys! I found a way to do it nicely.
If yo go to the Assets store, you can find a FREE asset called “Scene Streamer”.
It dynamically loads and unload scenes ( Unity Free or Pro!) and also, you can customize it easely!!!
I won’t close this question for now, because I want more people to see this if they need the same solution. Thanks