Help with dynamic loading or occlusion culling in scenes on 2D metroidvania?

Hi everyone, I’m trying to do an adventure game (metroidvania), with fixed camera angles, and the map is reaaaaally huge. I already heard about Application.LoadLevelAdditiveand occlusion culling but I really don’t know how to handle with these and if they are optimized for HUGE things like my game map.

Hey Guys! I found a way to do it nicely.
If yo go to the Assets store, you can find a FREE asset called “Scene Streamer”.
It dynamically loads and unload scenes ( Unity Free or Pro!) and also, you can customize it easely!!!
:smiley:

I won’t close this question for now, because I want more people to see this if they need the same solution. Thanks :slight_smile: