help with error CS0029: Cannot implicitly convert type `bool'

hey If anyone can help I would really appreciate so the problem is:

error CS0029: Cannot implicitly convert type bool' to UnityEditor.ModelImporterClipAnimation

this is the line were the error is :

ModelImporter modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter;
modelImporter.clipAnimations = true;
modelImporter.generateAnimations = ModelImporterGenerateAnimations.InRoot;

this is the whole function:

void ProcessAnimations(GameObject DestinationAsset, string objectName, XmlDocument doc, int total)
{
Debug.Log(“Starting animation split process…”);
string assetPath = AssetDatabase.GetAssetPath(DestinationAsset);

    if (assetPath.Contains(objectName))
    {
        ModelImporter modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter;
        modelImporter.clipAnimations = true;
        modelImporter.generateAnimations = ModelImporterGenerateAnimations.InRoot;

        // Set the number of animations here
        int numAnimations = total;
        ModelImporterClipAnimation[] animations = new ModelImporterClipAnimation[numAnimations];

        XmlNodeList list = doc.GetElementsByTagName("Data");
        int i = 0;
        foreach (XmlNode node in list)
        {
            XmlAttributeCollection child = node.Attributes;
            string name = "";
            int sf = 0;
            int ef = 0;

            foreach (XmlNode nd in child)
            {
                if (nd.Name == "name")
                    name = nd.Value;
                if (nd.Name == "startFrame")
                    sf = int.Parse(nd.Value.Replace("f", ""));
                if (nd.Name == "endFrame")
                    ef = int.Parse(nd.Value.Replace("f", ""));
            }

            bool loop = false;
            string nm = name.ToLower();

            if (nm.Contains("idle") || nm.Contains("walk") || nm.Contains("sprint") || nm.Contains("run") || nm.Contains("strafe"))
                loop = true;

            animations *= SetClipAnimationNew(nm, sf, ef, loop);*

i++;
}
modelImporter.clipAnimations = animations;
Object asset = AssetDatabase.LoadAssetAtPath(assetPath, typeof(GameObject));
EditorUtility.SetDirty(asset);
AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
}
}
private ModelImporterClipAnimation SetClipAnimationNew(string name, int firstFrame, int lastFrame, bool loop)
{
ModelImporterClipAnimation mica = new ModelImporterClipAnimation();
mica.name = name;
mica.firstFrame = firstFrame;
mica.lastFrame = lastFrame;
mica.loop = loop;
if (loop)
mica.wrapMode = WrapMode.Loop;
else
mica.wrapMode = WrapMode.Once;
return mica;
}
}

Your issue is on line 4:

 modelImporter.clipAnimations = true;

‘clipAnimations’ is not a boolean value. It is defined as ‘ModelImporterClipAnimation’.

http://docs.unity3d.com/Documentation/ScriptReference/ModelImporter-clipAnimations.html