Help With File Management

I’m looking for a way to check if a file exists. I’m aware of System.IO.File.Exits(“File”) but my understanding is that looks for a specific file path. If I save my game data in the assets folder for instance, if the userr moves the game to another place on their hard drive wouldn’t this break the game?

Back up. The Assets folder doesn’t exist in a built game. The things in the Assets folder are bundled up and included alongside the executable, and anything the user generates or downloads should never be put in with your Assets.

By and large, any data that is not built-in to your app, should be written to Application.persistentDataPath, and that’s where you should check for file existence.