Help with floaty rigidbody physics


I’m using the default physics settings in Unity for a VR shooter and have found that with guns that have BoxColliders, when they are standing on their edges, they fall to the ground very slowly. I was just wondering what the typical solution to this problem would be.

Here is an animated gif of the problem:

Really what I’m looking for is realistic, weighty gun physics, but it seems to be more complicated than expected. Any help would be greatly appreciated.

Disable gravity?