We’re making a game for a school project and need some help with the fog effect.
Basically it’s silent hill ish adventure game in a town surrounded by a mysterious fog (which acts like a wall, players cant get trough)
In the center of the town is a building that let’s you control where the fog disappears (in a cone) so you can access a new area.
I tried to make some fog with particles, but 1 it was quite intensive and 2 it looked more like smoke (cause it kept spawning particles instead of just a fe and then just hang around there)
I have no clue how to make this fog it’s a shame since it’s quite a part of our story/design and mechanics.
Can anyone help please
I’m also interested in doing something like this. I’d like to have a “wall” of fog surrounding my level and trigger it when a layer collides with it. The visual “fog” appearance is important, as it will hide the end of my world. Does anyone have any suggestions for this? Did Shigeru’s suggestion work?