Hi everyone,
I’m making a 2D unity game for a school project where you control a cloud and float around and water/manage the world’s climate. The world rotates when the left/right keys are pressed and the cloud remains stationary. With the up key, you are able to evaporate water from lakes/ocean/rivers and then using the down key water forests/cities.
I’m not here to ask you to script my game, as I can usually work that out for myself. But I’m new to scripting, so I was wondering whether I would use raycasting for the cloud to recognise what it’s currently hovering over. Or would I use some form of current position of the world.
Any other questions/suggestions would be much appreciated.
