Hello,
I am a college student and I am doing a top-down game for mobile with two joysticks on the screen, one for the movement that I have done and another for the character to rotate while firing but I do not know how to do it someone can help me ?
This is the script I have on the motion joystick
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class VirtualJoystick : MonoBehaviour, IDragHandler, IPointerUpHandler, IPointerDownHandler
{
private Image bgImg;
private Image joystickImg;
private Vector3 inputVector;
private void Start()
{
bgImg = GetComponent<Image> ();
joystickImg = transform.GetChild (0).GetComponent<Image> ();
}
public virtual void OnPointerDown(PointerEventData ped)
{
OnDrag (ped);
}
public virtual void OnPointerUp(PointerEventData ped)
{
inputVector = Vector3.zero;
joystickImg.rectTransform.anchoredPosition = Vector3.zero;
}
public virtual void OnDrag(PointerEventData ped)
{
Vector2 pos;
if(RectTransformUtility.ScreenPointToLocalPointInRectangle(bgImg.rectTransform,ped.position,ped.pressEventCamera,out pos))
{
pos.x = (pos.x / bgImg.rectTransform.sizeDelta.x);
pos.y = (pos.y / bgImg.rectTransform.sizeDelta.y);
inputVector = new Vector3 (pos.x * 2 + 1, 0, pos.y * 2 - 1);
inputVector = (inputVector.magnitude > 1.0f) ? inputVector.normalized : inputVector;
joystickImg.rectTransform.anchoredPosition = new Vector3 (inputVector.x * (bgImg.rectTransform.sizeDelta.x / 3), inputVector.z * (bgImg.rectTransform.sizeDelta.y / 3));
}
}
public float Horizontal()
{
if (inputVector.x != 0)
return inputVector.x;
else
return Input.GetAxis ("Horizontal");
}
public float Vertical()
{
if (inputVector.z != 0)
return inputVector.z;
else
return Input.GetAxis ("Vertical");
}
}