Help With global ilumination baked/precomputed!!

Guys, i working in global ilumination baked/precomputed in 3 months, and i still dont understand some things in it… if someone help me… so i want to make a the graphics of my game really good… like this unity assets

Guys can you tellme how can i make my game realistic like this, what is the functions? what is the secret… what i have to do in lighting? please help, if u help me I’m going to thank and i say thanks thanks thanks so much! an say u are the GUY

no idea, other than having good materials,
but could checkout his example scenes, how they are setup:

I’ve been studying a little more and I learned that this is about lighting, There are several and several techniques about it … and I learned a lot, but i learned it is just emissive materials,Good textures and lighting…
I made an interior and used some lighting techniques … here is a screen shot


And there is much more to learn

I have some light mapping videos:
Find more in my youtube channel:

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