help with gui texture on tagged targets

i am trying to get a gui texture be placed on any enemy tagged objects in the camera field of view, i have looked on youtube and this forum but cant seem to find a simple help tutorial and most seem to be in javascript and not c#, i dont need a full targeting system only a simple way to add the gui texture to any enemy tagged with enemy tag.

thanks in advance

anybody?

if you’re new to UI stuff and/or not particularly attached to the old legacy UI system (which uses GUI texture) it might be better to look into the new canvas based UI.

https://unity3d.com/learn/tutorials/topics/user-interface-ui

without knowing anything about your project it should “just” be a case of putting a sprite onto a (most likely world space) canvas

Cheers, bit confusing as i kept watching how to use the guitexture but now the ui has changed it seems harder to get to grips with, i take it the sprite is the ui image as i am using 3d and seems like sprite is for 2d canvas is that right