Help with GUITexture buttons and camera movement

I made a game where you can touch anywhere on the screen and move the camera(it’s a sniper game), and I made the buttons out of GUITextures via variable.HitTest(touch.position);

My problem is that when you hit the button it still moves the camera, I want to know how to make the buttons not apart of the camera movement. Thanks.

Basically, do a hit test against the texture before assigning the touch to your movement.

The code in the reply to this post does just that:

http://forum.unity3d.com/threads/105006-GetAxis-not-working-on-iPhone