help with health script

hi i made a script that removes health and kills you but when you return to the main menu and hit play it returns to the game without any health how can i fix this

var h00 : Texture2D;
var h10 : Texture2D;
var h20 : Texture2D;
var h30 : Texture2D;
var h40 : Texture2D;
var h50 : Texture2D;
var h60 : Texture2D;
var h70 : Texture2D;
var h80 : Texture2D;
static var HEALTH = 80;
var level = 2;

function Update()
{
var health = gameObject.Find(“health”);

if(HEALTH > 70)
{
health.guiTexture.texture = h80;
return;
}
else if(HEALTH > 60)
{
health.guiTexture.texture = h70;
return;
}
else if(HEALTH > 50)
{
health.guiTexture.texture = h60;
return;
}
else if(HEALTH > 40)
{
health.guiTexture.texture = h50;
return;
}
else if(HEALTH > 30)
{
health.guiTexture.texture = h40;
return;
}
else if(HEALTH > 20)
{
health.guiTexture.texture = h30;
return;
}
else if(HEALTH > 10)
{
health.guiTexture.texture = h20;
return;
}
else if(HEALTH > 5)
{
health.guiTexture.texture = h10;
return;
}
else if(HEALTH <= 0)
{
health.guiTexture.texture = h00;
Application.LoadLevel(level);
return;
}
}

Have your play button set the health back to maximum before starting the scene.

any idea how

i fixed the issue by setting my menu item script to go to my health script then set it to 100