Could Someone please help by translating this into c#
function Awake() {
MasterServer.RequestHostList("MadBubbleSmashGame");
}
function OnGUI() {
var data : HostData[] = MasterServer.PollHostList();
// Go through all the hosts in the host list
for (var element in data)
{
GUILayout.BeginHorizontal();
var name = element.gameName + " " + element.connectedPlayers + " / " + element.playerLimit;
GUILayout.Label(name);
GUILayout.Space(5);
var hostInfo;
hostInfo = "[";
for (var host in element.ip)
hostInfo = hostInfo + host + ":" + element.port + " ";
hostInfo = hostInfo + "]";
GUILayout.Label(hostInfo);
GUILayout.Space(5);
GUILayout.Label(element.comment);
GUILayout.Space(5);
GUILayout.FlexibleSpace();
if (GUILayout.Button("Connect"))
{
// Connect to HostData struct, internally the correct method is used (GUID when using NAT).
Network.Connect(element);
}
GUILayout.EndHorizontal();
}
}
Thank you in advance.