Hi I say jump attack because that’s like what I’m trying to acheve. Basically I have two players one you control and one is ai . I want the ai one to jump on main players head and stay there. But I don’t know how to achieve this. I have the main charictor running and jumping and I have the ai player following and stopping behind main player at jump position. I don’t know the best way to go about this maybe Ray cast maybe nav mesh. I thought I could make the main player like a moving platform nave mesh and do a nav mesh jump onto him. Any help would be great I am new using c#
Usually you either parent the second object to the first at the correct offset so it seems like it’s stuck to his head, or else you use physics and put some kind of a joint (like a FixedJoint, HingeJoint or SpringJoint) between the two parts when they are connected, then destroy that when the head crab jumps off.
Without seeing some code it’s not really possible to say much more.