Hey there,
i’ve been searching for a solution for quite a while now, but I havn’t found anything that would help.
My idea is to create a 2D Game that is based on light and vision. I want to create a scene that is completely dark and the terrain and entities will be revealed only by illuminating the area. I actually found a few threats/totorials on lighting sprites, but none of these solutions worked out for me. Using the Sprite diffuse Shader or legacy transparent diffuse/bumped diffuse for my sprites for some reason does not work on black sprites, and revealing textures using it as a normal map does logically notwork either. So, does anyone have an idea how i could realize this?