Help with LineRenderer

Hey, I wondered if there was a way to detect if the LineRenderer component is touching another object for example a cube through a script. Thanks for any help.

Just cast a ray of the same length and direction of your line renderer.

Here’s an example (just attach it to your desired gameObject):

public class Test : MonoBehaviour
{
    public float length = 10;

    LineRenderer line;
    Transform mTransform; // cached transform

    void Start()
    {
	    line = GetComponent<LineRenderer>();
	    if (!line)
		   line = gameObject.AddComponent<LineRenderer>();

	    mTransform = transform;

	    line.SetVertexCount(2);
	    line.SetWidth(.1f, .1f);
    }

    void Update()
    {
	    // set the positions of the line's two vertices
	    line.SetPosition(0, mTransform.position);
	    line.SetPosition(1, mTransform.position + mTransform.forward * length);

	    // create a cast a ray from our position, going forward and of length 'length'
	    Ray ray = new Ray(mTransform.position, mTransform.forward);
	    RaycastHit hit;
	    if (Physics.Raycast(ray, out hit, length)) {
		   print(hit.collider.name);
	    }
    }
}

Result: