ok the issues is i have a twin cannon and i have it compensating the angle for range i have constrained the movement to avoid model clipping etc. and its working fine but it keeps shooting even when the constrain wont let it point at the target.
i wanted to compare the current rotation of the muzzle position(fixed where bullet spawns) to the LookAt() rotation for the muzzle position without moving the muzzlepossition and if they match fire a bullet. Problem is i cant seem to figure out how
Any Help Would Be Appreciated.
Ps. Preferably c# code but i can convert js if needed.