I’m having issues scaling my vitalbar textures for the actual vitalbar. Every time I bring the texture over from GiMP, it stretches out, becoming blurry and bad-looking. I need help with figuring out what I did wrong with making a scalable texture.
Pictures of the texture in GiMP (initial texture) and in the Unity editor (stretched out texture) are available in the .zip file below.
1120426–42245–$vitalbar_textures.zip (52.1 KB)