Hey all, been learning unity4 and java-script for the last 6 months. I have now come to a halt, which is un-fortunate because i had it working yesterday.started fiddling around with it today and mucked some things up/around and now i cant remember how i had it in the first place.the state machines and blend trees all work properly its just the script that’s giving me a head ache.( i apolagise in advance for poor spelling and/or the confusing layout of my question.
this is my script that is running my animator controller
#pragma strict
var h : float;
var v : float;
internal var animator : Animator;
function Start () {
animator = GetComponent(Animator);
}
function Update () {
h = Input.GetAxis ("Horizontal");
v = Input.GetAxis ("Vertical");
animator.SetFloat("Speed", v);
animator.SetFloat("Direction", h);
}
I wanted to add the jump state which was an if and else statement but i cant remember how i put it in the first place. i had a look through previous posts and tried a few different things but nothing has worked i tried this bit of code.
if (Input.GetButtonDown("Jump"))
animator.SetBool("Jump",true);
else
animator.SetBool("Jump",false);
I inserted it at the end of my previous script. i also tried.
function Update () {
if(Input.GetButtonDown("Jump")) {
animator.SetBool("Jump", true);
}
else {
animator.SetBool("Jump", false);
}
}
function SetJump(value: boolean) {
Jump = value;
animator.SetBool(“Jump”, value);
}
but that didn’t work ether. im not sure what or if i needed to change anything in
function SetJump(value: boolean) {
Jump = value;
animator.SetBool("Jump", value);
}
i also tried
Input.GetKeyDown
as well just to be safe
Im prity sure i had an animator statement of some kind before my if/else script that accesses the animator again but i cant remember. I should’ve saved a copy before i messed with it.
if anyone can help with this Thank you very much.