Help with mesh collider Newbie.

Hi, When i import a model in to unity iphone it imports a new shows up fine, but then i try to ad a mash collider to it (from tthe same model it comes in at the wring angle (-90 on the x axis) anybody know how i can fix this?

Are you attaching the Mesh Collider to the right part? Say your imported FBX is called ‘House’ for instance, and it consists of an object called ‘Cube1’, you need to add the Component to House > Cube1, not House. Hope that made sense! =) Good luck!

Thanks for the info.