Help with mini game that takes up right quarter of screen when active

Hello, I’m creating a simple fishing game where the player can cast out their line and start a fishing mini game. When the mini game starts I want the mini game to take up the right quarter of the screen while the base game takes up the left 3 quarters of the screen and is still playable while the mini game is going on. What is the best way to do this?

Would it be with multiple scenes? If so, how do I set them up so that they are basically reflecting two totally different aspects of the game? I can currently set up two scenes with the screen separation how I mentioned. It’s just that even though both scenes are different, the cameras are both showing objects from both scenes.

How fun! It’s pretty easy to do what you want.

From where you are, one thing to try is move all scene1 stuff to (-100,0,0) and all scene2 stuff to (+100,0,0) so they can’t see each other. That works as long as they don’t move around view-wise.

Another approach is to use layer and layermasks, with each camera only set to see the layers in their scene.