Help with modular synth [PAID]

LOOKING FOR SOME HELP

I am building a modular synthesizer in Unity. I have the sound generation part covered while I am struggling a bit with the general architecture of the project. I am trying to achieve full modularity, working with scriptable objects and polymorphism. I have a couple of issues that I would like to discuss with someone who has worked with complex modular projects in Unity. Would anyone here be willing to guide me through the best way to go about my project? I have questions about abstract classes, interfaces, overrides etc. I think one or two of 1 hour meetings over zoom will suffice. Please send me a message if interested!