So I’ve gotten the MP networking feature to work, got all the spawning set up, and then I run into a problem. When I have two characters, and I press W on the first test computer, both players move. Same for the second computer. Question is, how do I differentiate between computer 1’s character controller, and computer 2’s controller?
The character control includes inputting processing, which is entirely unnecessary for remotely-controlled entities. You need to destroy the character controller on the entity that is NOT controlled by the local player.
GOT IT! Ooh that’s perfect! Love that, got both to work correctly. Now I need to figure out how to make the ground green without making the pig green as well…