Help with my game design

Hi guys

i have a 3d character in a 3d world and want to have him in an apartment, but so that he can go outside. None of the models im finding have interiors, would like it that you could walk up to the room from street level and into the apartment. Tried adding coliders to the model, its terrible, tried editing my own…impossible. Whats the best way to go about this? does anybody know where you can get good building models that actually have stairs etc that have colliders setup etc, or is this very uncommon?

I do realise i could have a colider at the bottom, then change to the apartment scene when the player walks over it, but i want real time interaction with the city scene, so if the player goes on the balcony, looks out the window he sees the city.

am i off to learn Blender???

What you want is a modular set, not a house ready made, you would made the house and interior by assembling module (3d tiles).

i guess theres an asset for that right? would need to purchase…if you wanted to do it for free you would need to create in external software then apply coliders in Unity?

No. It’s an approach to level design where you create individual set pieces and then assemble them in the level editor to create the final levels. It’s closest real world equivalent is LEGO. Below is a link to an article and a link to a video. Start by reading the article and then watch the video because that’s the order the author assumes you took with them.

http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html

Fallout 4’s Modular Level Design

ok so its very complicated that way, im better off just having separate scenes for my interiors and forfeiting the window views to city etc.

On the contrary it’s very simple if you’re already creating the assets for your scene yourself. Instead of creating and assembling the scene in your modeller, you are creating the scene in your modeller and then assembling in Unity.